{"id":8945,"date":"2011-03-02T19:48:02","date_gmt":"2011-03-02T19:48:02","guid":{"rendered":"http:\/\/blacktypebugler.com\/?p=8945"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-30T00:00:00","slug":"oldbtb_99","status":"publish","type":"post","link":"https:\/\/btb.ehorseracing.com\/?p=8945","title":{"rendered":"Sim Money"},"content":{"rendered":"<p><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><?xml:namespace prefix = o ns = \"urn:schemas-microsoft-com:office:office\" \/><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Throughout my time playing this wonderful game, the issue of Sim Money has popped up on the games bulletin boards several times.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The issue has to do whether the Sim Money having any value <SPAN style=\"mso-spacerun: yes\">\u00a0<\/SPAN>to the game. <SPAN style=\"mso-spacerun: yes\">\u00a0<\/SPAN>Arguments have gone both ways on this issue.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><U>Value to Sim Money<o:p><\/o:p><\/U><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><U><o:p><SPAN style=\"TEXT-DECORATION: none\">\u00a0<\/SPAN><\/o:p><\/U><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">If you are a new player, or if you are one who has played this game for a while, the Sim Money is an important part of starting off in the game.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>When one starts the game, you are given a basic amount of money and breeding points (bps) to start with.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>You also get to pick or have 5 randomly selected horses tossed your way.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Most of the time, these tend to be duds and the best way to enhance your barn is to add to it.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Remember, it will take 20 races before you can liquidate these bums into the auction bin.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Speaking of the auction bin that is one of the opportunities a new player can improve their barn.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The only way to do that is to use Sim Money, thus giving it some value.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The other way for a new player can improve their barn is through claiming a horse, which requires a mixture of Sim Money as well as bps.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><U>The Argument that Sim Money has lost Value<o:p><\/o:p><\/U><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><U><o:p><SPAN style=\"TEXT-DECORATION: none\">\u00a0<\/SPAN><\/o:p><\/U><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">There are many players who have been participants in this game for years and many have denoted that their barns have maxed out at the $5 million limit, thus the usefulness of these funds has virtually been eliminated.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">One of the challenges within our game is to breed your own horse, in hopes of creating a graded stakes winner.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>A task, in itself, is not easily achieved.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>In order to breed a horse, you can use either the bps your barn has amassed or through credits.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Credits can be obtained in one of two ways, either buying them directly (found under Races\/Buy Credits w\/CC) or writing articles for the BTB such as this one, both methods support the game.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><U>What to do with those Sim Money?<o:p><\/o:p><\/U><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">There is probably billions of dollars in Sim Money floating throughout our game.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The question is, how can we get some of this out of the game and give the Sim Money more value?<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Below are some of the suggestions proposed by players.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Convert Sim Money into BPS<o:p><\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\"><o:p>\u00a0<\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">It has been suggested that the Sim Money have some kind of conversion rate into bps, thus providing everyone with an opportunity to use the money to breed.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Sounds like a good idea, one that I originally liked, but it will not work.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Assume that the exchange rate is 1 bps for every $5,000 in Sim Money.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Someone with $5 million would then receive 1,000 bps, an ample amount to produce a decently bred horse.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Many players have multiple barns, and someone with 40 barns could now have 40,000 bps.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Now multiply that out by the numerous players that are in similar situations and you have a heck of a lot of bps out there to use.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Since the game survives on the use of credits (purchased or through advertising that articles generate), this method has an adverse effect on the game and provides no incentive to the creator of the game.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Players would not have a reason to purchase credits as they\u2019ve just hit the jackpot.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Secondly, this method puts more of the riches to those who are long time players, giving them a stronger advantage over new players.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>They can breed far better horses and this works as a discouragement for \u201cnewbies\u201d who will find it hard to compete.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">As a final thought on this method, I would think the price of the horses for breeding would have to be doubled or tripled.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>This is based on simple supply &#038; demand principals.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>There is a limited supply of top bred horses (A.P. Indy, Storm Cat, etc) and the amount of bps spred through players will increase demand.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>This would not benefit the game as it would cost more to buy credits to breed one of these top notch horses.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Horse Expenses<o:p><\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\"><o:p>\u00a0<\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">This is a \u201cSim\u201d game, meaning that it attempts to mimic real life, and in a lot of ways it does. But as it relates to expenses related to horses, it is lacking.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The game currently charges you a modest amount to ship a horse from one track to another with the highest expense topping out at <SPAN style=\"mso-spacerun: yes\">\u00a0<\/SPAN>$10,000 to ship overseas.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The only other cost you might see is from auctioning off a horse where you could see a percentage go to the auctioneer.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">I have owned a few horses in the past, granted they were standardbreds (harness racing) and through a partnership.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>My experience has shown that many expenses are not incorporated within the game.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">First, the jockey and trainer each receive 5% of the purse winnings.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Since we are the trainer, this is not applicable, however, the game could incorporate an incentive to the jockeys, reducing the amount paid to each barn..<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Next, there is the care of the horses.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>You need someone to tend to it, groom it, feed it, exercise it as well as clean out that nasty stall.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">The horse needs frequent shoe changes and I\u2019ll tell ya, there is that vet that sure knows how to run up the bill, even on a healthy horse.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Perhaps higher vet fees for those that are injured could be factored into the game. And don\u2019t forget paddock fees.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Tracks know how to nickel and dime ya if you don\u2019t rent a barn from them.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Heck, I even had a 7 year old horse die and there\u2019s a cost to that.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>This is a situation you don\u2019t see in the game.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Entry fees.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>I had a two year old that was targeted for stake races and there were rounds of enrollment fees.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The horse never made it to the race and never got entered.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>In any event, in real racing, there are real entry fees into certain races.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Just some thoughts, but costs to new players should be considered.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>We\u2019d hate to lose our new friends because their account has been wiped clean within a few weeks (a prorated cost based on account balance would work).<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Bid on Jockeys<o:p><\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\"><o:p>\u00a0<\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">This would be similar to our horse auctions in theory.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Simply put, when you select the riders for your horse, you would also submit a bid on how much you would pay them to take the mount.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The highest bid gets the jockey.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Another good idea with it\u2019s plusses and minuses.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>First, it does give an advantage to those with the money, and new players would be at a disadvantage in getting the top jockeys.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Even in a $5,000 claimer with a purse of $3,000, someone with that $5 million could easily bid $250,000 on the top jockey without affecting their personal account balance and increase their chances to win.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>This player may care less how much the purse is, since they already have enough Sim Money and only want the win and bps that come with it. The new player may have only $50,000 and take their risks with whatever jockey they get.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">This would be a method to pull in some of the tons of Sim Money out of the game (the plus) but to what effect would it have on keeping new players (the minus).<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>A work around might be to offer this in certain races, such as allowance and higher.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Pay for Silks<o:p><\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\"><o:p>\u00a0<\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">This is a basic and good idea.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The idea with this is to use your Sim Money and have the jockey wear the silks of you barn during the race.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>This would be seen in our new race viewer and the Sim Money could be used for this privilege.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>It would be great to see my winning horse standing there with the jock wearing my barn\u2019s silks in the winner\u2019s circle.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>The only question is how easy is it to program this feature?<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Taxes<o:p><\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\"><o:p>\u00a0<\/o:p><\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">One proposed method to reduce the amount of Sim Money floating around is to have an annual or periodic tax.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>In real life, we pay taxes, so this has a degree of sense to it.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>My thought is that it should be scaled like in real life.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Higher taxes to those with more money.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>But when to do it?<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>Should it be done once a year (which a new player starting the week before would get hammered on) or spread out to soften the blow?<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><B style=\"mso-bidi-font-weight: normal\">Two Final Thoughts<\/B><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">There have been many, many more ideas proposed and offered on how to enhance the usage of Sim Money, the above only highlight a few.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>Two ideas I have, one on the boards, the other not are:<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">Charge an entry fee into the 3-Man contest.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>This is a free contest to all players and as I write this article, it has a credit pot of over 4700.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>Why not charge an entry fee to get into this contest which <SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0\u00a0<\/SPAN>Based on last week, there were nearly 300 members playing.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>An entry fee of $10,000 would pull $3 million out of the game and create an additional use for the bucks.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>I\u2019d suggest that the actual amount be based on the cash holdings in a barn (perhaps 1%), again thinking about keeping new players involved.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">The second idea is based on realism.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>If you actually had $5 million in real life, how likely would you be to keep it in a barn?<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>I know I\u2019d be spending it on nice new cars, a new home, fantastic vacations, etc.<SPAN style=\"mso-spacerun: yes\">\u00a0\u00a0 <\/SPAN>Maybe some personal expenses could be factored in, although this would be following the footsteps of the taxation idea, but sounds nicer.<\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><o:p>\u00a0<\/o:p><\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\">There have been many suggestions made, and reactions both positive and negative to those suggestions.<SPAN style=\"mso-spacerun: yes\">\u00a0 <\/SPAN>One thing does seem certain is that players would like to have more avenues available to them in usage of Sim Money. <\/P><P class=MsoNormal style=\"MARGIN: 0in 0in 0pt\"><SPAN style=\"mso-spacerun: yes\"><\/SPAN>\u00a0<\/P><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Has it Lost Value?<\/p>\n","protected":false},"author":363,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[4],"tags":[],"class_list":["post-8945","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=\/wp\/v2\/posts\/8945","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=\/wp\/v2\/users\/363"}],"replies":[{"embeddable":true,"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8945"}],"version-history":[{"count":0,"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=\/wp\/v2\/posts\/8945\/revisions"}],"wp:attachment":[{"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/btb.ehorseracing.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}